![]() I've still never made an RPG.Ībsolutely, I'm still fascinated with games. Not long after that I started making proper games of my own - I taught myself QBasic, made a load of silly minigames, but mostly worked on one big failed RPG project after another. I'm not sure if I'd even played an RPG before that it was completely alien to me. On a moment to moment basis I just loved everything that game did, everything about how it was constructed. I think I was maybe 13 or 14 when it came out, and I'd never played anything like it. The game that really made me want to be a game designer, that made me fall in love with games, was Final Fantasy VII. Terry Cavanagh: I started out programming on the C64 when I was a kid, but at that point it was really more of a technical thing - I enjoyed programming, but I didn't really care about making games, exactly. RPS: Okay - how did you fall in love with games? Are you still in love why games? WHY GAMES? Discover below why the Jet Set Willy comparisons aren't quite right, the thinking behind the pricing decision and lots more. After writing a Wot I Think, I decided it was time to talk to Mr Distractionware - Terry Cavanagh - about all things VVVVVV. It's a dream of the past, retro as an idea rather than simple recapitulation. Small, perfectly formed and highly punishing, it reminds me of some of my favourite games - and girlfriends, for that matter - of years gone by. Put the sound files into Steam\SteamApps\common\Dustforce\content\audio\sfx\area\mansion\dust to replace the game sounds.VVVVVV has been my favourite game of the year so far. (The new sounds might take some getting used to.) Walking over gold coins with a quiet dusting sound is not that convincing after all. Last but not least I made a little sound mod for the treasure mansion sprites. Here are some fixes (Files for special sprite combinations can be requested) While the hit effects are minor, the correct particles are a must-have to avoid making the game look awkward (imo). In order to have all the right particles/effects for your specific combination of sprites, a fitting file is needed. The download links only have the files with one particular particle/effect in them. Same goes for the hit effects that appear when you hit an enemy. However, the small dust particles from all areas are compressed into one single file. Replace the existing files and make sure to back up your current \sprites folder if you want to switch back.Įvery single entity and tile has one assigned file for itself. The sprites contained in the downloadable files can be displayed in-game if you move the files to Steam\SteamApps\common\Dustforce\content\sprites. VVVVVV Style Virtual Sprites (my personal favourite): Download | Preview Treasure Mansion: Download | Preview Disclaimer: Waaay too shinyĪlternative City Couloring: Download | Previewīlue Slime Laboratory: Download | Preview Neon Blue Dustgirl (requested by Hourglass): Download | Previewĭustgirl Arche Klein style (requested by Wayward): Download | Previewīlack Chars: Download | no preview too lazyįrost Forest: Download | Preview Disclaimer: Dust can be hard to see at times extremely lazy sprite work Neon Red Dustman (requested by Jvcpro): Download | Preview Orange Dustman (requested by Luffy): Download | Preview Lime Dustman (requested by Virgatespy): Download | Preview Some of these are simply recolours while others are polished resprites that took quite some time to make. Mainly the characters and the different areas are edited. For the past few months I've been working on a couple of custom sprite sets that change the way the game looks.
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